/* Transient "boss spawned" banner — a card centered on screen, sized to its own text
   (not a full-screen dimmer like #game-over/gameOver.css) — non-blocking: gameplay keeps
   running underneath while it's shown, so pointer-events stays off and it auto-hides itself
   after a couple seconds (see bossNotify.ts) rather than waiting on a button. Background is
   --color-notify-bg (0.85 opacity black — darker than --color-panel-bg's 0.4, since this
   needs to stay legible sitting directly over canvas/HUD content rather than dimming a whole
   screen behind it). #highscore-notify (highscoreNotify.css) mirrors this look exactly. */
#boss-notify {
  position: fixed;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  z-index: var(--z-overlay);
  background: var(--color-notify-bg);
  border-radius: var(--radius-md);
  padding: var(--space-md) var(--space-xl);
  pointer-events: none;
}

#boss-notify p {
  margin: 0;
  font-size: 2rem;
  font-weight: var(--font-weight-bold);
  color: var(--color-primary);
  text-transform: uppercase;
  letter-spacing: 3px;
  text-align: center;
}
